ʬ¼¼¡¤Äó·È¥µ¥¤¥È¡§¥²¡¼¥à¹©Ë¼URA

Àܳ¤Îξü

Both ends along jump routes for connection

Imperium [CGC/GDW]

¡¡Imperium¤È¥¤¥ó¥Ú¥ê¥¦¥à¤ÇÂ礭¤Ê°ã¤¤¤¬¤¢¤ë¥ë¡¼¥ë¤Ë¡ÖÀܳ¡×¤¬¤¢¤ë¡£

CGC/GDW1st edition¤Î±Ñʸ¥ë¡¼¥ë¤Ç³ºÅö¤¹¤ëÉôʬ¤Ï¡¢"A world is connected if a path may be traced from it to SOL (this dose not¤ò apply to Imperial worlds, as they need not be connected) via any number of continuous jump routes; system hexes along the route must be free of enemy starships other than tankers or transports. Outposts are connected if a similar path may be traced to a friendly world. ­µn order for a path to be traced through a tertiary system hex, a friendly tanker must be present at the time the path is traced."¤Èµ­½Ò¤·¤Æ¤¢¤ë[1-3]¡£

GDW 2nd edition¤Î±Ñʸ¥ë¡¼¥ë¤Ï¡¢"A world is connected if a path may be traced from it to SOL (this dose not¤ò apply to Imperial worlds, as they need not be connected) via any number of continuous jump routes; system hexes along the route must be free of enemy starships other than tankers or transports. An outpost is connected if a path may be traced from it to any friendly world via any number of continuous jump routes; system hexes along the route must be free of enemy starships other than tankers or transports. ­µn order for a path to be traced through a tertiary system hex, a friendly tanker must be present at the time the path is traced."¤Èµ­½Ò¤·¤Æ¤¢¤ë[4, 9]¡£

¡¡¤Þ¤¿¡¢Îà»÷¤·¤¿¥ë¡¼¥ë¤È¤·¤Æ¡¢Ê¿Ï»þ¤ÎÎÎÅÚ¸ò´¹¤ËÍѤ¤¤é¤ì¤ë¡ÖÊÝ»ý¡×¤¬¤¢¤ë¡£³ºÅö¤¹¤ëÉôʬ¤Î±Ñʸ¥ë¡¼¥ë¤Ï¡¢"An outpost is considered untenable if it can not trace a path of jump routes through systems free from unneutralized enemy worlds or outposts to friendly world. Note that this definition differs from the definition of unconnected."¤È½ñ¤«¤ì¤Æ¤¤¤ë[1-4]¡£

¡¡±Ñʸ¤ò¸«¤Æʬ¤«¤ë¤è¤¦¤Ë¡ÖÀܳ¡×¤â¡ÖÊÝ»ý¡×¤âƱ¤¸¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È(jump routes)¤Ç¥Á¥§¥Ã¥¯¤·¤Æ¤¤¤ë¤³¤È¤«¤é¡¢Î¾¼Ô¤ÎÄêµÄ¤Ï´ðËÜŪ¤ËƱ¤¸¤Ç¤¢¤ë¡£

¡¡Marc¤¬FAQ ¤Ç"Unfortunately, the wording Rule 14 is unclear about there forces may be placed at beginning of the first war. The intention is that the Imperial player cannot place forces at Procyon or beyond Sirius, because he cannot 'connect' them; he cannot initially place a tanker at Sirius."¤È½Ò¤Ù¤¿¤è¤¦¤Ë¡¢¥ë¡¼¥ë14¤Î½é´üÇÛÃÖ¤¬¡ÖÊÝ»ý¡×¤Ç¤Ï¤Ê¤¯¡ÖÀܳ¡×¤Ê¤Î¤Ï¡¢½é´üÇÛÃÖ¤ÇÄë¹ñ¤¬Procyon¤ËÁ°¾¥´ðÃϤòÇÛÃ֤Ǥ­¤Ê¤¯¤¹¤ë¤¿¤á¤Ç¤¢¤ë[11]¡£µÕÀâŪ¤Ë¡¢Â裳¼ïÀ±·Ï¤Ë¥¿¥ó¥«¡¼¤òÇÛÃÖ¤¹¤ëɬÍפÎ̵ͭ¤¬¡ÖÊÝ»ý¡×¤È¡ÖÀܳ¡×¤Î¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤Î°ã¤¤¤È¤¤¤¨¤ë¡£¡ÖÊÝ»ý¡×¤È¡ÖÀܳ¡×¤òÆüËܸì¤ÇÀâÌÀ¤¹¤ë¤È¡¢¼¡¤Î¤è¤¦¤Ë¤Ê¤ë¡£

¡ÖÊÝ»ý¡×ÉÔ²Äǽ¤ÊÁ°¾¥´ðÃϤϡ¢ÌµÎϲ½¤µ¤ì¤Æ¤¤¤Ê¤¤Å¨¥ï¡¼¥ë¥É¤äŨÁ°¾¥´ðÃϤΤ¢¤ëÀ±·Ï¥Ø¥¯¥¹¤¬Â¸ºß¤·¤Ê¤¤¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤Î·ÐÏ©¤ò¼«·³¥ï¡¼¥ë¥É¤Ë°ú¤±¤Ê¤¤Ì£ÊýÁ°¾¥´ðÃϤǤ¢¤ë¡£¡ÖÊÝ»ý¡×¤Î¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤Ë´Ø¤·¤Æ¤â¡¢Ë¸³²¤µ¤ì¤ë¾ò·ï¤Ï¡¢¡ÖÊÝ»ý¤Î¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤¬Ä̲᤹¤ë(»ÏÅÀ¤Ê¤ëÀ±·Ï¤È½ªÅÀ¤Ê¤ëÀ±·Ï¤ò½ü¤¯)À±·Ï¥Ø¥¯¥¹¤ËÃæΩ²½¤·¤Æ¤Ê¤¤Å¨¥ï¡¼¥ë¥É¤Þ¤¿¤ÏŨÁ°¾¥´ðÃϤ¬¤¢¤ë¾ì¹ç¡¢Ë¸³²¤µ¤ì¤ë¡×¤È¤Ê¤ë¡£

¡ÖÀܳ¡×¤µ¤ì¤¿¥ï¡¼¥ë¥É(»ÏÅÀ¤È¤Ê¤ëÀ±·Ï)¤È¤Ï¡¢ÅÓÃæ¤ÎÀ±·Ï¥Ø¥¯¥¹¤ËÍ¢Á÷´Ï¤È¥¿¥ó¥«¡¼¤ò½ü¤¯Å¨±§Ãè´Ï(°Ê¸å¡¢Å¨ÀïÆ®´Ï¤È¸Æ¤Ö)¤¬Â¸ºß¤·¤Ê¤¤¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤«¤é¤Ê¤ë·ÐÏ©¤¬SOLÀ±·Ï(½ªÅÀ¤È¤Ê¤ëÀ±·Ï)¤Ë¤Ä¤Ê¤¬¤ë¥ï¡¼¥ë¥É¤Î¤³¤È¤Ç¤¢¤ë¡£²ðºß¤¹¤ë¥¸¥ã¥ó¥×Ï©¤Î¿ô¤ËÀ©¸Â¤Ï¤Ê¤¤¡£¡ÖÀܳ¡×¤µ¤ì¤¿Á°¾¥´ðÃÏ(»ÏÅÀ¤È¤Ê¤ëÀ±·Ï)¤È¤Ï¡¢ÅÓÃæ¤ÎÀ±·Ï¥Ø¥¯¥¹¤ËŨÀïÆ®´Ï¤¬Â¸ºß¤·¤Ê¤¤¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤«¤é¤Ê¤ë·ÐÏ©¤¬Ì£Êý¤Î¥ï¡¼¥ë¥É(½ªÅÀ¤È¤Ê¤ëÀ±·Ï)¤Ë¤Ä¤Ê¤¬¤ëÁ°¾¥´ðÃϤΤ³¤È¤Ç¤¢¤ë¡£¤Ä¤Þ¤ê¡¢¡ÖÀܳ¡×¤Î¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤¬Ë¸³²¤µ¤ì¤ë¾ò·ï¤Ï¡¢¡ÖÀܳ¤Î¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤ÎÅÓÃæ(»ÏÅÀ¤Ê¤ëÀ±·Ï¤È½ªÅÀ¤Ê¤ëÀ±·Ï¤ò½ü¤¯)¤ÎÀ±·Ï¥Ø¥¯¥¹(¹±À±¥Ø¥¯¥¹¡¢ÏÇÀ±ÃÏɽ¥Ü¥Ã¥¯¥¹¡¢¤Þ¤¿¤ÏξÊý)¤ËÍ¢Á÷´Ï¤È¥¿¥ó¥«¡¼¤ò½ü¤¯Å¨ÀïÆ®´Ï¤¬¤¤¤ë¾ì¹ç¡¢Ë¸³²¤µ¤ì¤ë¡×¤È¤Ê¤ë¡£

À±·Ï¥Ø¥¯¥¹Æâ¤ÎÊì´Ï(MS)¤ÈÏÇÀ±ÃÏɽ¥Ü¥Ã¥¯¥¹Æâ¤ÎÀïÆ®´Ï¤Ï¡¢Å¨±§Ãè´Ï¤Î¥¸¥ã¥ó¥×°ÜÆ°¤òÄä»ß¤µ¤»¤ë¤³¤È¤Ï¤Ç¤­¤Ê¤¤¤¬¡¢¡ÖÀܳ¡×¤ò˸³²¤¹¤ë¤³¤È¤Ï²Äǽ¤Ç¤¢¤ë¡£¤³¤Î¥ë¡¼¥ë¤Ë½¾¤¦¤Ê¤é¡¢ÏÇÀ±ÃÏɽ¥Ü¥Ã¥¯¥¹¤Ëµï¤ë±§Ãè´Ï¤Ï¡¢(ŨÁ°¾¥´ðÃϤ¬¤¢¤Ã¤¿¤È¤·¤Æ¤â¡¢¹¶·â¤ò¼õ¤±¤ë¤³¤È¤Ê¤¯)°ÜÆ°¥Õ¥§¥¤¥º¤Ë¹±À±¥Ø¥¯¥¹¤Ë°ÜÆ°¤Ç¤­¤ë[11]¤È¤·¤¿Êý¤¬¡¢¥ë¡¼¥ë¤ÎÀ°¹çÀ­¤¬¹â¤¤¤È»×¤¦¡£

Àܳ

¡ÖÀܳ¡×¤È¡ÖÊÝ»ý¡×¥ë¡¼¥ë¤òÍý²ò¤¹¤ë¾å¤Ç"system hexes along the route"¤òÌÀ³Î¤Ë¤¹¤ëɬÍפ¬¤¢¤ë¡£»ä¤Ï±Ñ¸ì¥Í¥¤¥Æ¥£¥Ö¤«¤éalong the route¤Ë¤Ï¡¢start¤Ègoal¤Ï´Þ¤Þ¤Ê¤¤¤È¸À¤ï¤ì¤ÆǼÆÀ¤·¤¿¤¬¡¢Ç¼ÆÀ¤·¤Ê¤¤ÆɼԤ⤤¤ë¤È»×¤¦¡£¤³¤³¤Ç¤Ï¡¢ÆüËÜÈÇ¥¤¥ó¥Ú¥ê¥¦¥à¤Î¥Ð¥ê¥¨¡¼¥·¥ç¥ó¤Î1¤Ä¤È¹Í¤¨¤Æ¡¢¤½¤Î°ã¤¤¤È±Æ¶Á¤òÀâÌÀ¤¹¤ë¡£

¥¤¥ó¥Ú¥ê¥¦¥à[K2]

¡¡¹ñºÝÄÌ¿®¼Ò¤Î¥¤¥ó¥Ú¥ê¥¦¥à¥»¥«¥ó¥É¥¨¥Ç¥£¥·¥ç¥ó2001ÈǤǤϡ¢¡ÖÀܳ¡×¤Ë´Ø¤·¤Æ¡¢¼¡¤Î¤è¤¦¤Ëµ­½Ò¤µ¤ì¤Æ¤¤¤ë[7]¡£

¡¡¥ï¡¼¥ë¥É¤¬Àܳ²Äǽ¤Ç¤¢¤ë¤¿¤á¤Ë¤Ï¡¢¤½¤Î¥ï¡¼¥ë¥É¤«¤é¥½¥ë¤Þ¤Ç¡¢Ä¹¤µÌµÀ©¸Â¤ÎϢ³¤·¤¿¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤Ë¤è¤êÀܳÀþ¤¬°ú¤±¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£ÀܳÀþ¤ÎÄ̤른¥ã¥ó¥×¡¦¥ë¡¼¥È¾å¤Î¹±À±¥Ø¥¯¥¹¤Ë¤Ï¡¢Å¨±§Ãè´Ï(¥¿¥ó¥«¡¼¤ÈÍ¢Á÷´Ï¤Ï¡¢½ü¤¯)¤¬Â¸ºß¤·¤Æ¤Ï¤Ê¤ê¤Þ¤»¤ó¡£Á°¾¥´ðÃϤ¬Àܳ²Äǽ¤Ç¤¢¤ë¤¿¤á¤Ë¤Ï¡¢¤½¤ÎÁ°¾¥´ðÃϤ«¤é¼«·³¤Î¤¤¤º¤ì¤«¤Î¥ï¡¼¥ë¥É¤Þ¤Ç¡¢Ä¹¤µÌµÀ©¸Â¤ÎϢ³¤·¤¿¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤Ë¤è¤êÀܳÀþ¤¬°ú¤±¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£ÀܳÀþ¤ÎÄ̤른¥ã¥ó¥×¡¦¥ë¡¼¥È¾å¤Î¹±À±¥Ø¥¯¥¹¤Ë¤Ï¡¢Å¨±§Ãè´Ï(¥¿¥ó¥«¡¼¤ÈÍ¢Á÷´Ï¤Ï¡¢½ü¤¯)¤¬Â¸ºß¤·¤Æ¤Ï¤Ê¤ê¤Þ¤»¤ó¡£

¡¡¤Þ¤¿¡¢¥¤¥ó¥Ú¥ê¥¦¥à¥»¥«¥ó¥É¥¨¥Ç¥£¥·¥ç¥ó2019ÈǤǤϡ¢¼¡¤Î¤è¤¦¤Ëµ­½Ò¤µ¤ì¤Æ¤¤¤ë[8]¡£

5.2.3 Àܳ: À±·Ï¤ÈÀ±·Ï¤Ï¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤Ç¤Ä¤Ê¤¬¤Ã¤Æ¤¤¤Þ¤¹¡£¤¢¤ëÀ±·Ï¤«¤é¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤Ç¤Ä¤Ê¤¬¤ë¼¡¤ÎÀ±·Ï¤Þ¤Ç¤Îµ÷Î¥¤Ï¡¢¡Ö1²ó¤Î¹±À±¥¸¥ã¥ó¥×µ÷Î¥¡×¤ÇÀܳ¤·¤Æ¤¤¤Þ¤¹¡£¤³¤Î¥¸¥ã¥ó¥×¤ò·«¤êÊÖ¤¹¤³¤È¤Ç¡¢Î¥¤ì¤¿À±·ÏƱ»Î¤Ç¤âÀܳ²Äǽ¤Ë¤Ê¤ê¤Þ¤¹¡£Ãϵ巳¤Ë¤È¤Ã¤Æ¤ÎÀܳ¤·¤Æ¤¤¤ë¼«·³¥ï¡¼¥ë¥É¤È¤Ï¡¢Ãϵ巳¤Î¤¢¤ë¥ï¡¼¥ë¥É¤«¤é¥¸¥ã¥ó¥×¤ò·«¤êÊÖ¤·¤Æ̵Îϲ½¤·¤Æ¤¤¤Ê¤¤¥½¥ë¤ËÅþã¤Ç¤­¤ë¾õÂÖ¤ò¸À¤¤¤Þ¤¹¡£Àܳ¤·¤Æ¤¤¤ë¼«·³Á°¾¥´ðÃϤȤϡ¢¼«·³Á°¾¥´ðÃϤ«¤é¥¸¥ã¥ó¥×¤ò·«¤êÊÖ¤·¤Æ̵Îϲ½¤·¤Æ¤¤¤Ê¤¤¼«·³¥ï¡¼¥ë¥É¤ËÅþã¤Ç¤­¤ë¾õÂÖ¤ò¸À¤¤¤Þ¤¹¡£
5.2.4 Ũ±§Ãè´Ï¤Ë¤è¤ëÀܳ¤Î˸³²: ¥ï¡¼¥ë¥É¤Þ¤¿¤ÏÁ°¾¥´ðÃϤ¬Àܳ¤·¤Æ¤¤¤ë¤«¤É¤¦¤«¤òȽÄꤹ¤ë¤È¤­¡¢Å¨±§Ãè´Ï¤¬Â¸ºß¤¹¤ë¹±À±¥Ø¥¯¥¹¤ò´Þ¤à¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤Ï»ÈÍѤǤ­¤Þ¤»¤ó¡£¤¿¤À¤·Å¨Í¢Á÷´ÏµÚ¤Ó¥¿¥ó¥«¡¼(¤Î¤ß¡£°ÜÆ°¤ò˸³²¤·¤Ê¤¤Êì´Ï¤âÀܳ¤Ï˸³²¤·¤Þ¤¹)¤Ï¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤Î»ÈÍѤò˸³²¤·¤Þ¤»¤ó¡£¤Þ¤¿¡¢ÏÇÀ±ÃÏɽ¥Ü¥Ã¥¯¥¹Æâ¤ÎŨ±§Ãè´Ï¤â(¹±À±¥Ø¥¯¥¹¤Ë¤¤¤Ê¤¤¤Î¤Ç)¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤ò˸³²¤·¤Þ¤»¤ó¡£

¡¡¹ñºÝÄÌ¿®¼Ò¤Î¥¤¥ó¥Ú¥ê¥¦¥à¥»¥«¥ó¥É¥¨¥Ç¥£¥·¥ç¥ó(°Ê¸å¡¢¥¤¥ó¥Ú¥ê¥¦¥à[K2]¤Èɽµ­)¤Ï¡¢¡ÖÀܳ¡×¤ò˸³²¤¹¤ë¤Î¤Ï¡¢¹±À±¥Ø¥¯¥¹¤Ë¤¤¤ëŨÀïÆ®´Ï¤Ë¸ÂÄꤷ¤Æ¤¤¤ë¤¿¤á¡¢Å¨Ì£Êý¤¬º®ºß¤¹¤ë¹±À±¥Ø¥¯¥¹¤Ï¡¢¤Û¤Ü¸ºß¤·¤Ê¤¤(²ÄǽÀ­¤È¤·¤Æ¤Ï¡¢½¸Ãæ¥ß¥µ¥¤¥ë¼Í·â¤ò¤·¤¿Äë¹ñM¤ÈÃϵåMB¡¢ÃϵåCS¤¬À¸¤­»Ä¤ê¡¢±§ÃèÀïÆ®¤¬½ªÎ»¤·¤¿¾ì¹ç¤¯¤é¤¤)¡£±Ñʸ¤Ë¤¢¤ësystem hex¤òstellar hex¤ÎÌõ¸ì¤Ç¤¢¤ë¹±À±¥Ø¥¯¥¹¤ËÊѤ¨¤¿¤Î¤Ï°Õ¿ÞŪ¤È¹Í¤¨¤é¤ì¤ë¤¬¡¢ÆüËܸì¥ë¡¼¥ë¤È¤·¤Æʬ¤«¤ê¤ä¤¹¤¯À°Íý¡¦½¤Àµ¤µ¤ì¤Æ¤¤¤ë¡£¤·¤«¤·¡¢Fig. 4-1¡¢Fig. 4-2¤Ç¡ÖÀܳ¡×¾õ¶·¤ò¥¤¥ó¥Ú¥ê¥¦¥à[K2]¤ÈImperium [GDW]¤ÇÈæ³Ó¤¹¤ë¤È°ã¤¤¤¬Îɤ¯¤ï¤«¤ë¡£Fig. 4-1¤ÎNUSKU¤ÎÄë¹ñ¥ï¡¼¥ë¥É¤Ï̵Îϲ½¤µ¤ì¤Æ¤¤¤ë("neutralized"¤Îʸ»ú¤¬¾®¤µ¤¯¤Ê¤êÆɤá¤Ê¤¯¤Ê¤Ã¤¿¤¿¤á¾Êά¤·¤¿)¤¬¡¢Fig. 4-2¤ÎNUSKU¤ÎÄë¹ñ¥ï¡¼¥ë¥É¤Ï̵Îϲ½¤µ¤ì¤Æ¤¤¤Ê¤¤¡£

¡¡¥¤¥ó¥Ú¥ê¥¦¥à[K2]¤Ç¤ÎFig. 4-1¤Î¡ÖÀܳ¡×¤Ï¼¡¤Î¤è¤¦¤Ë¤Ê¤ë¡£
(a)(e): Ishimshulgi¤ÎÄë¹ñÁ°¾¥´ðÃϤÏNUSKU / DushaamÀ±·Ï¡¢ApishalÀ±·Ï¤òÄ̲ᤷ¤Æ¡¢DINGIR¤ÎÄë¹ñ¥ï¡¼¥ë¥É¤ËÀܳ¤·¤Æ¤¤¤ë¡£Apishal¤ÈDushaam¤ÎÃϵåÁ°¾¥´ðÃϤÏNUSKU / Dushaam¹±À±¥Ø¥¯¥¹¤ÎÄë¹ñSC¤Ë˸³²¤µ¤ì¤ÆÀܳ¤·¤Æ¤Ê¤¤¡£
(b)(f): Ishimshulgi¤ÈDushaam¤ÎÄë¹ñÁ°¾¥´ðÃϤÏNUSKU / Dushaam¹±À±¥Ø¥¯¥¹¤ÎÃϵåSC¤Ë˸³²¤µ¤ì¤ÆÀܳ¤·¤Æ¤Ê¤¤¡£Apishal¤ÈNUSKU¤ÎÃϵåÁ°¾¥´ðÃϤÏSOL¤ÎÃϵå¥ï¡¼¥ë¥É¤ËÀܳ¤·¤Æ¤¤¤ë¡£
(c)(d)(g): ¹±À±¥Ø¥¯¥¹¤ËÀïÆ®´Ï¤¬¤¤¤Ê¤¤¤¿¤á¡¢Á´¤Æ¤ÎÄë¹ñÁ°¾¥´ðÃϤÏDINGIR¤ÎÄë¹ñ¥ï¡¼¥ë¥É¤ËÀܳ¤·¤Æ¤¤¤ë¡£Á´¤Æ¤ÎÃϵåÁ°¾¥´ðÃϤÏSOL¤ÎÃϵå¥ï¡¼¥ë¥É¤ËÀܳ¤·¤Æ¤¤¤ë¡£

¡¡Imperium [GDW] ¤Ç¤ÎFig. 4-1¤Î¡ÖÀܳ¡×¤Ï¼¡¤Î¤è¤¦¤Ë¤Ê¤ë¡£
(a)(c): Ishimshulgi¤ÈDushaam¤ÎÄë¹ñÁ°¾¥´ðÃϤÏDINGIR¤ÎÄë¹ñ¥ï¡¼¥ë¥É¤ËÀܳ¤·¤Æ¤¤¤ë¡£NUSKU¤ÎÃϵåÁ°¾¥´ðÃϤÏSOL¤ÎÃϵå¥ï¡¼¥ë¥É¤ËÀܳ¤·¤Æ¤¤¤ë¤¬¡¢ Apishal¤ÎÃϵåÁ°¾¥´ðÃϤÏNUSKU / DushaamÀ±·Ï¥Ø¥¯¥¹¤ÎÄë¹ñSC¤Ë˸³²¤µ¤ì¤ÆÀܳ¤·¤Æ¤Ê¤¤¡£
(b)(d): Ishimshulgi¤ÎÄë¹ñÁ°¾¥´ðÃϤÏNUSKU / DushaamÀ±·Ï¥Ø¥¯¥¹¤ÎÃϵåSC¤Ë˸³²¤µ¤ì¤ÆÀܳ¤·¤Æ¤¤¤Ê¤¤¤¬¡¢Dushaam¤ÎÄë¹ñÁ°¾¥´ðÃϤÏNUSKU / DushaamÀ±·Ï¥Ø¥¯¥¹¤ÎÃϵåSC¤Ë˸³²¤µ¤ì¤Ê¤¤¤¿¤á¡¢DINGIR¤ÎÄë¹ñ¥ï¡¼¥ë¥É¤ËÀܳ¤·¤Æ¤¤¤ë¡£Apishal¡¢NUSKU¤ÎÃϵåÁ°¾¥´ðÃϤÏSOL¤ÎÃϵå¥ï¡¼¥ë¥É¤ËÀܳ¤·¤Æ¤¤¤ë¡£
(e)(f)(g): Ishimshulgi¤ÎÄë¹ñÁ°¾¥´ðÃϤÏNUSKU / DushaamÀ±·Ï¥Ø¥¯¥¹¤ÎÃϵåSC¤Ë˸³²¤µ¤ì¤ÆÀܳ¤·¤Æ¤¤¤Ê¤¤¤¬¡¢Dushaam¤ÎÄë¹ñÁ°¾¥´ðÃϤÏNUSKU / DushaamÀ±·Ï¥Ø¥¯¥¹¤ÎÃϵåSC¤Ë˸³²¤µ¤ì¤Ê¤¤¤¿¤á¡¢DINGIR¤ÎÄë¹ñ¥ï¡¼¥ë¥É¤ËÀܳ¤·¤Æ¤¤¤ë¡£ NUSKU¤ÎÃϵåÁ°¾¥´ðÃϤÏNUSKU / DushaamÀ±·Ï¥Ø¥¯¥¹¤ÎÄë¹ñSC¤Ë˸³²¤µ¤ì¤Ê¤¤¤¿¤á¡¢ SOL¤ÎÃϵå¥ï¡¼¥ë¥É¤ËÀܳ¤·¤Æ¤¤¤ë¤¬¡¢ Apishal¤ÎÃϵåÁ°¾¥´ðÃϤÏNUSKU / DushaamÀ±·Ï¥Ø¥¯¥¹¤ÎÄë¹ñSC¤Ë˸³²¤µ¤ì¤ÆÀܳ¤·¤Æ¤Ê¤¤¡£


Fig. 4-1 To verify the connection status, scouts units are placed at various locations in the system hex near the NUSKU/Dushaam system
The Imperial world of NUSKU is neutralized by Terran outpost.

¡¡¥¤¥ó¥Ú¥ê¥¦¥à[K2]¤Ç¤ÎFig. 4-2¤Î¡ÖÀܳ¡×¤Ï¼¡¤Î¤è¤¦¤Ë¤Ê¤ë¡£
(a)(e): Ishimshulgi¤ÎÄë¹ñÁ°¾¥´ðÃϤÏNUSKU¤ÎÄë¹ñ¥ï¡¼¥ë¥É¤ËÀܳ¤·¤Æ¤¤¤ë¡£Apishal¤ÈDushaam¤ÎÃϵåÁ°¾¥´ðÃϤÏNUSKU / Dushaam¹±À±¥Ø¥¯¥¹¤ÎÄë¹ñSC¤Ë˸³²¤µ¤ì¤ÆÀܳ¤·¤Æ¤Ê¤¤¡£
(b)(f): Ishimshulgi¤ÎÄë¹ñÁ°¾¥´ðÃϤÏNUSKU / Dushaam¹±À±¥Ø¥¯¥¹¤ÎÃϵåSC¤Ë˸³²¤µ¤ì¤ÆÀܳ¤·¤Æ¤Ê¤¤¡£Apishal¤ÈDushaam¤ÎÃϵåÁ°¾¥´ðÃϤÏSOL¤ÎÃϵå¥ï¡¼¥ë¥É¤ËÀܳ¤·¤Æ¤¤¤ë¡£
(c)(d)(g): ¹±À±¥Ø¥¯¥¹¤ËÀïÆ®´Ï¤¬¤¤¤Ê¤¤¤¿¤á¡¢Á´¤Æ¤ÎÄë¹ñÁ°¾¥´ðÃϤÏNUSKU¤ÎÄë¹ñ¥ï¡¼¥ë¥É¡¢DINGIR¤ÎÄë¹ñ¥ï¡¼¥ë¥É¤ËÀܳ¤·¤Æ¤¤¤ë¡£Á´¤Æ¤ÎÃϵåÁ°¾¥´ðÃϤÏSOL¤ÎÃϵå¥ï¡¼¥ë¥É¤ËÀܳ¤·¤Æ¤¤¤ë¡£

¡¡Imperium [GDW] ¤Ç¤ÎFig. 4-2¤Î¡ÖÀܳ¡×¤Ï¼¡¤Î¤è¤¦¤Ë¤Ê¤ë¡£
(a)(c): Ishimshulgi¤ÎÄë¹ñÁ°¾¥´ðÃϤÏNUSKU¤ÎÄë¹ñ¥ï¡¼¥ë¥É¤ËÀܳ¤·¤Æ¤¤¤ë¡£Dushaam¤ÎÃϵåÁ°¾¥´ðÃϤÏNUSKU / DushaamÀ±·Ï¥Ø¥¯¥¹¤ÎÄë¹ñSC¤Ë˸³²¤µ¤ì¤ë¤³¤È¤Ê¤¯SOL¤ÎÃϵå¥ï¡¼¥ë¥É¤ËÀܳ¤·¤Æ¤¤¤ë¤¬¡¢ Apishal¤ÎÃϵåÁ°¾¥´ðÃϤÏNUSKU/DushaamÀ±·Ï¥Ø¥¯¥¹¤ÎÄë¹ñSC¤Ë˸³²¤µ¤ì¤ÆÀܳ¤·¤Æ¤Ê¤¤¡£
(b)(d): Ishimshulgi¤ÎÄë¹ñÁ°¾¥´ðÃϤÏNUSKU / DushaamÀ±·Ï¥Ø¥¯¥¹¤ÎÃϵåSC¤Ë˸³²¤µ¤ì¤ë¤³¤È¤Ê¤¯NUSKU¤ÎÄë¹ñ¥ï¡¼¥ë¥É¤ËÀܳ¤·¤Æ¤¤¤ë¡£Apishal¡¢Dushaam¤ÎÃϵåÁ°¾¥´ðÃϤÏSOL¤ÎÃϵå¥ï¡¼¥ë¥É¤ËÀܳ¤·¤Æ¤¤¤ë¡£
(e)(f)(g): Ishimshulgi¤ÎÄë¹ñÁ°¾¥´ðÃϤÏNUSKU / DushaamÀ±·Ï¥Ø¥¯¥¹¤ÎÃϵåSC¤Ë˸³²¤µ¤ì¤ë¤³¤È¤Ê¤¯NUSKU¤ÎÄë¹ñ¥ï¡¼¥ë¥É¤ËÀܳ¤·¤Æ¤¤¤ë¡£Dushaam¤ÎÃϵåÁ°¾¥´ðÃϤÏNUSKU/DushaamÀ±·Ï¥Ø¥¯¥¹¤ÎÄë¹ñSC¤Ë˸³²¤µ¤ì¤ë¤³¤È¤Ê¤¯SOL¤ÎÃϵå¥ï¡¼¥ë¥É¤ËÀܳ¤·¤Æ¤¤¤ë¤¬¡¢ Apishal¤ÎÃϵåÁ°¾¥´ðÃϤÏNUSKU / DushaamÀ±·Ï¥Ø¥¯¥¹¤ÎÄë¹ñSC¤Ë˸³²¤µ¤ì¤ÆÀܳ¤·¤Æ¤Ê¤¤¡£


Fig. 4-2 To verify the connection status, scouts units are placed at various locations in the system hex near the NUSKU / Dushaam system
NUSKU / Dushaam system is contained Imperial world and Terran outpost.

¥¤¥ó¥Ú¥ê¥¦¥à[HJ]

¡¡²¿¸Î¡¢ Imperium¤È¥¤¥ó¥Ú¥ê¥¦¥à¤Ç¡¢¤³¤ÎÍͤʰ㤤¤¬À¸¤¸¤¿¤Î¤«¤Ë¤Ä¤¤¤Æ¤Ï¡¢¥¿¥¯¥Æ¥£¥¯¥¹»ï¤Ë·ÇºÜ¤µ¤ì¤¿ÃæÈø¤Î¥ê¥×¥ì¥¤µ­»ö[10] ¤Î±Æ¶Á¤¬Â礭¤¤¤È¹Í¤¨¤Æ¤¤¤ë¡£¥Û¥Ó¡¼¥¸¥ã¥Ñ¥ó¤Î1982ÆüËܸìÌõ¤È¥¤¥ó¥Ú¥ê¥¦¥à1985 ÆüËÜÈǤǤϡ¢Àܳ¤Ë´Ø¤¹¤ë¥ë¡¼¥ë¤Ï¡¢¡ÖÀܳ¤µ¤ì¤¿¥ï¡¼¥ë¥É¤È¤Ï¡¢ÅÓÃæ¤ÎÀ±·Ï¥Ø¥¯¥¹¤ËŨ¤Î´Ï(¥¿¥ó¥«¡¼¤ÈÍ¢Á÷´Ï¤Ï¡¢½ü¤¯)¤¬Â¸ºß¤·¤Ê¤¤¥¸¥ã¥ó¥×Ï©¤«¤é¤Ê¤ë·ÐÏ©¤¬ÂÀÍ۷ϤˤĤʤ¬¤ë¥ï¡¼¥ë¥É¤Î¤³¤È¤Ç¤¢¤ë¡£²ðºß¤¹¤ë¥¸¥ã¥ó¥×Ï©¤Î¿ô¤ËÀ©¸Â¤Ï¤Ê¤¤¡£Àܳ¤µ¤ì¤¿Á°¾¥´ðÃϤȤϡ¢Æ±ÍͤËÅÓÃæ¤ÎÀ±·Ï¥Ø¥¯¥¹¤ËŨ´Ï¤¬¤¤¤Ê¤¤¥¸¥ã¥ó¥×Ï©¤Ë¤è¤ë·ÐÏ©¤¬Ì£Êý¤Î¥ï¡¼¥ë¥É¤Ë¤Ä¤Ê¤¬¤ëÁ°¾¥´ðÃϤΤ³¤È¤Ç¤¢¤ë¡×¤Èµ­½Ò¤·¤Æ¤¢¤ë[5, 6]¡£±Ñʸ¥ë¡¼¥ë¤ÎÆüËܸìÌõ¤È¤·¤Æ¤ÏÌäÂê¤Ï¤Ê¤¤¡£

¡¡¥ê¥×¥ì¥¤µ­»ö[10]¤Ë¤Ï¡¢¡ÖÄë¹ñ¤Ï¡¢¥½¥ë¤È¥¢¥ë¥Õ¥¡¡¦¥±¥ó¥¿¥¦¥ê¤ÎÀ±·Ï¤ËÄ廡´Ï¤È¶îÃà´Ï¤òÁ÷¤ê¡¢¥¢¥¸¥Ã¥¿¤È¥×¥í¥­¥ª¥ó¤Ë¤â±§Ãè´Ï¤òÇÛʬ¤·¤Æ¤³¤Î¥¿¡¼¥ó¤Ï½ªÎ»¤·¤Þ¤·¤¿¡£¡ÁÃæά¡Á ¥ï¡¼¥ë¥É¤Ë´ÏÂâ¤òÁ÷¤Ã¤¿¤³¤È¤Ë¤è¤ê¡¢Á´¤Æ¤ÎÁ°¾¥´ðÃϤȤÎÏ¢Íí(ËÜÏÀ¤Ç¸À¤¦¡ÖÀܳ¡×¤Î¤³¤È)¤òÄä»ß¤·¡¢¥ï¡¼¥ë¥É´Ö¤ÎÏ¢Íí¤ò¤â¤È¤À¤¨¤µ¤»¡¢¤·¤«¤âÂ裱°ÜÆ°¤Ï¡¢¥ï¡¼¥ë¥É¤Ë¤¤¤ë´ÏÂâ¤ò·âÇˤ·¤Ê¤±¤ì¤ÐÃϵå¤Ï°ÜÆ°¤Ç¤­¤Ê¤¤...¡×¤Èµ­½Ò¤µ¤ì¤Æ¤¤¤¿¡£¤³¤Î¥ê¥×¥ì¥¤¤Ï¡¢Procyon¤ËÄë¹ñÁ°¾¥´ðÃϤ¬ÀßÃÖ¤µ¤ì¤Æ¤¤¤ë¤³¤È¤ò´Þ¤á¡¢¹ñÆâ¤Ç¤Î¥¤¥ó¥Ú¥ê¥¦¥à¤Î¥×¥ì¥¤¤Ë¿¤¯¤Î±Æ¶Á¤Èº®Íð¤òÍ¿¤¨¤¿¡£¤³¤Î¥ê¥×¥ì¥¤¤Ï¡¢1) Àܳ¤Î¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤Î½ªÅÀ¤È¤Ê¤ëÀ±·Ï¤ËŨÀïÆ®´Ï¤¬¤¤¤ë¾ì¹ç¤ËÀܳ¤¬Ë¸³²¤µ¤ì¤ë¡¢2) À¸»º¤µ¤ìÀ±·Ï¥Ø¥¯¥¹¤Î¹±À±¥Ø¥¯¥¹¤ËÇÛÃÖ¤µ¤ì¤¿±§Ãè´Ï¤Ï°ÜÆ°¤Ç¤­¤Ê¤¤¤Ç±§ÃèÀïÆ®¤ò¶¯¤¤¤é¤ì¤ë¡¢¤È²ò¼á¤·¤¿¥ê¥×¥ì¥¤¤Ç¤¢¤ë¤³¤È¤¬¼¨º¶¤µ¤ì¤ë¡£ÃæÈø¤¬¡ÖÀܳ¤Î¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤Î»ÏÅÀ¤È¤Ê¤ëÀ±·Ï¤ËÀïÆ®´Ï¤¬¤¤¤ë¾ì¹ç¡×¤Ë¤É¤Î¤è¤¦¤Ë½èÍý¤¹¤ë¤Î¤«¤Ï¡¢Ê¸Ã椫¤é¤Ïʬ¤«¤é¤Ê¤¤¡£¤·¤«¤·¡¢¥³¥Þ¥ó¥É¥Þ¥¬¥¸¥óÊÔ½¸Éô¤¬¤½¤¦¤Ç¤¢¤ëÍͤˡ¢Â¿¤¯¤ÎÆüËÜ¿Í¥¤¥ó¥Ú¥ê¥¹¥È¤Ï¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤Î»ÏÅÀ¡¿½ªÅÀ¤ò¶èÊ̤»¤º¤Ë¡¢À±·Ï¤ËŨÀïÆ®´Ï¤¬¤¤¤ë¾ì¹ç¤Ï¡¢Àܳ¤¬Ë¸³²¤µ¤ì¤ë¤È¤·¤Æ¥×¥ì¥¤¤¹¤ë¤³¤È¤Ë·Ò¤¬¤ê¡¢»ä¤â±Ñ¸ì¥Í¥¤¥Æ¥£¥Ö¤«¤é»ØŦ¤ò¼õ¤±¤ë¤Þ¤Çµ¤ÉÕ¤«¤Ê¤«¤Ã¤¿(°ìÅÙ¡¢ÆüËܸ첽¤µ¤ì¤ë¤È¡¢»äÄøÅ٤αѸìÎϤǤϤ«¤Ê¤êÃí°Õ¿¼¤¯±Ñʸ¤òÆɤޤʤ¤¤È¡¢µ­²±¤Ë¤¢¤ëÆüËܸìÌõ¤Ë±Æ¶Á¤µ¤ì¤Æ¤·¤Þ¤¦)¡£¤Þ¤¿¡¢¹ñÆâ¤Ç¤ÏÏÇÀ±ÃÏɽ¥Ü¥Ã¥¯¥¹¤ËŨÀïÆ®´Ï¤¬¤¤¤Æ¤â¡¢Àܳ¤¬Ë¸³²¤µ¤ì¤Ê¤¤¥×¥ì¥¤¤â»¶¸«¤µ¤ì¤¿[13]¡£¤³¤Î¹ñÆâ¸ÇÍ­¤Î¥ë¡¼¥ë²ò¼á¤Ë¹ç¤ï¤»¤ë¤è¤¦¤Ë¹ñºÝÄÌ¿®¼ÒÊÔ½¸Éô¤¬¥ê¥Õ¥¡¥¤¥ó¤·¤¿¤Î¤¬¡¢¥¤¥ó¥Ú¥ê¥¦¥à¥»¥«¥ó¥É¥¨¥Ç¥£¥·¥ç¥ó¤Î¡ÖÀܳ¡×¥ë¡¼¥ë¤Ê¤Î¤À¤È¹Í¤¨¤é¤ì¤ë[7, 8]¡£

Imperium [GDW]
ÀÚ¤ì¤Ê¤¤Àܳ

¡¡¥¤¥ó¥Ú¥ê¥¦¥à¤Î¡ÖÀܳ¡×¤«¤éImperium¤Î¡ÖÀܳ¡×¤Ø¤ÎÊѲ½¤Ï¡¢½é´ü¤ÎÃϵå¤ò½õ¤±¤ë¤³¤È¤Ë¤Ê¤ë¡£Äë¹ñÀïÆ®´Ï¤¬SOL¤ÈALPHA CENTAURI A / B ¤Î¹±À±¥Ø¥¯¥¹¤òÀêµò¤·¤Æ¤â¡¢SOL¤ÈALPHA CENTAURI A / B ¡¢SOL¤È Proxima centauri¡¢Junction¡¢Barnard's star¡¢ALPHA CENTAURI A / B¤ÈProxima centauri¡¢Barnard's star¤Î´Ö¤Î¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤ÎÅÓÃæ¤ËÀ±·Ï¥Ø¥¯¥¹¤¬Ìµ¤¤¤¿¤á¡¢¤½¤ì¤é¤Î´Ö¤ÎÀܳ¤ÏÀÚ¤ì¤Ê¤¤¡£¤³¤Î¤¿¤áÃϵå¤Î¼ýÆþ¤Ï27 RU¤È¤Ê¤ë¡£

¡¡¤Þ¤¿¡¢Äë¹ñ¤¬Procyon¤ÎÁ°¾¥´ðÃϤÈSOL¡¢ALPHA CENTAURI A / B ¤Î¥ï¡¼¥ë¥É¤ÎÀܳ¤ò˸³²¤¹¤ë¤Ë¤Ï¡¢Proxima centauri¤ÈJunction¤ÎÀ±·Ï¥Ø¥¯¥¹¤ËÀïÆ®´Ï¤òÇÛÃÖ¤¹¤ë¤«¡¢Junction¡¢Hades¤ÈInferno¤ÎÀ±·Ï¥Ø¥¯¥¹¤ËÀïÆ®´Ï¤òÇÛÃÖ¤¹¤ëɬÍפ¬¤¢¤ë¡£

¡¡¤µ¤é¤Ë¡¢Àܳ¤µ¤ì¤Æ¤¤¤ëÁ°¾¥´ðÃϤˤϼýÆþ°Ê³°¤Ë¤â¡¢À¸»º¤µ¤ì¤¿¥æ¥Ë¥Ã¥È¤ÎÇÛÃÖÀè¤È¤·¤Æ¤âµ¡Ç½¤¹¤ë¡£Barnard's star¤Î¾ì¹ç¡¢¹±À±¥Ø¥¯¥¹¤ËÄë¹ñ´ÏÂ⤬¤¤¤Æ¤â¡¢À±·Ï¥Ø¥¯¥¹Æâ¤Ë¥â¥Ë¥¿¡¼´Ï¤äÀïÆ®µ¡¡¢ÃϾ巳¤äÏÇÀ±Ëɱҥ·¥¹¥Æ¥à¤òÇÛÃ֤Ǥ­¤ë¡£¤Ä¤Þ¤êÀ¸»º¤µ¤ì¤¿´ÏÂâ¤òSOL¤«¤éBarnard's star¤Ë²ó¹Ò¤¹¤ëɬÍפâ̵¤¤¤Î¤Ç¤¢¤ë[14]¡£À¸»º¤Ç¼õ¤±¼è¤êBarnard's star¤Î¹±À±¥Ø¥¯¥¹¤ËÇÛÃÖ¤·¤¿±§Ãè´Ï¤Ï¡¢¤Ä¤Å¤¯Â裱°ÜÆ°¥Õ¥§¥¤¥º¤ËAgiddaÀ±·Ï¤Ë¥¸¥ã¥ó¥×°ÜÆ°¤·¤ÆAgidda¤Î¹±À±¥Ø¥¯¥¹¤Ë¤¤¤ëÄë¹ñ´ÏÂâ¤È±§ÃèÀïÆ®¤ò¤¹¤ë¤³¤È¤«²Äǽ¤Ç¤¢¤ë¡£Æ±¤¸¤è¤¦¤ËÃϵ夬Procyon¤ËÁ°¾¥´ðÃϤòÀßÃÖ¤¹¤ë¤È¡¢¤Û¤È¤ó¤É¤Î¾ì¹ç¡¢Procyon¤Î¹±À±¥Ø¥¯¥¹¤ËÄë¹ñ´ÏÂ⤬¤¤¤Æ¤â¡¢À±·Ï¥Ø¥¯¥¹Æâ¤Ë¥â¥Ë¥¿¡¼´Ï¤äÀïÆ®µ¡¡¢ÃϾ巳¤äÏÇÀ±Ëɱҥ·¥¹¥Æ¥à¤òÇÛÃ֤Ǥ­¤ë¡£¤½¤·¤ÆÀ¸»º¤Ç¼õ¤±¼è¤êProcyon¤Î¹±À±¥Ø¥¯¥¹¤ËÇÛÃÖ¤µ¤ì¤¿±§Ãè´Ï¤ÏÂ裱°ÜÆ°¥Õ¥§¥¤¥º¤ËSIRIUSÀ±·Ï¤Ë°ÜÆ°¤·¡¢SIRIUS¤Î¹±À±¥Ø¥¯¥¹Æâ¤ÎÄë¹ñ´ÏÂâ¤ò¹¶·â¤¹¤ë¤³¤È¤â²Äǽ¤È¤Ê¤ë(¥¿¥ó¥«¡¼¤¬´Þ¤Þ¤ì¤Æ¤¤¤ì¤Ð¡¢SIRIUS¤ÎÀè¤Ë¿Ê½Ð¤¹¤ë¤³¤È¤â²Äǽ¤Ç¤¢¤ë)¡£

¡¡¤³¤Î·ë²Ì¡¢¤³¤ì¤Þ¤ÇÂ裱¥¿¡¼¥ó¤ËÄë¹ñ¤¬SOLÀ±·Ï¤Ë¿¯¹¶¤·¤Æ¤¤¤¿¥á¥ê¥Ã¥È[14, 15]¤Î¿¤¯¤¬Ìµ¤¯¤Ê¤Ã¤¿¡£

¡¡Äë¹ñ´ÏÂ⤬SIRIUSÀ±·Ï¤Ë¥ê¥¢¥¯¥·¥ç¥ó°ÜÆ°¤Ç¿Ê½Ð¤·¤¿¾ì¹ç¡¢Ãϵå¤ÏÂè2°ÜÆ°¥Õ¥§¥¤¥º¤ÇSIRIUSÀ±·Ï¤ËÈ¿·â¡¢·âÂà¤Ç¤­¤ì¤Ð¡¢Procyon¤ÎÀܳ¤ò³ÎÊݤǤ­¤ë¡£

¡¡Äë¹ñ´ÏÂ⤬Barnard's starÀ±·Ï¤Ë¥ê¥¢¥¯¥·¥ç¥ó°ÜÆ°¤Ç¿Ê½Ð¤·¤¿¾ì¹ç¡¢Ãϵå¤ÏÂè2°ÜÆ°¥Õ¥§¥¤¥º¤ÇBarnard's starÀ±·Ï¤ËÈ¿·â¡¢·âÂà¤Ç¤­¤ì¤Ð¡¢Procyon¤ÎÀܳ¤ò³ÎÊݤǤ­¤ë¡£Ãϵå¤ÏSIRIUSÀ±·Ï¡¢SOLÀ±·Ï¡¢ALPHA CENTAURI A / BÀ±·Ï¡¢Barnard's starÀ±·Ï¤Î³ÆÀ±·Ï¤Ç1SC¤ò¡¢ProcyonÀ±·Ï¤Ç¤Ï1SC, 1TR¤òɬÍפȤ¹¤ë¤¿¤á¡¢Ãϵå¤ÎÈ¿·â´ÏÂâ¤Ï(1SC, 2DD, 1CL, 1MB, 1M, 5TR)¤È¤Ê¤ë¡£Äë¹ñ¤¬ShuruppakÀ±·Ï¤Ë(2DD, 1AO)¤ò½é´üÇÛÃÖ¤·¤¿¾ì¹ç[15]¡¢Â裱¼¡¥Ð¡¼¥Ê¡¼¥ÉÀ±·Ï²ñÀï¤Ï¡¢Ëɸæ: Äë¹ñ(2SC, 2DD, 2CL, 1CR, 4TR) vs ¹¶·â: Ãϵå(3SC, 2DD, 1CL, 1MB, 1M, 5TR)¤È¤Ê¤ê¡¢Ãϵ御Íø85%¡¢Äë¹ñ¾¡Íø16%¤È¤Ê¤ë¡£Äë¹ñ¤¬Á´´ÏÂâ¤ÇBarnard's star À±·Ï¤Ë¿Ê½Ð¤·¤¿¾ì¹ç[14]¤ÎÂ裱¼¡¥Ð¡¼¥Ê¡¼¥ÉÀ±·Ï²ñÀï¤Ï¡¢Ëɸæ: Äë¹ñ(2SC, 4DD, 2CL, 1CR, 4TR) vs ¹¶·â: Ãϵå(3SC, 2DD, 1CL, 1MB, 1M, 6TR)¤È¤Ê¤ê¡¢Ãϵ御Íø56%¡¢Äë¹ñ¾¡Íø43%¤Ç¤¢¤ë[16]¡£

¡¡Ãϵ夬Ãè°è³ÎÊÝÀïά¤òºÎ¤Ã¤¿¾ì¹ç¤Ç¤â¡¢¼ýÆþ27 RU¡¢À¸»º¤µ¤ì¤¿±§Ãè´Ï¤òJunction¡¢Proxima centauri¤Î¹±À±¥Ø¥¯¥¹¤ËÇÛÃÖ¤·(¥â¥Ë¥¿¡¼´Ï¤ÏBarnard's star À±·Ï¤ËÇÛÃÖ)¡¢Â裲¥¿¡¼¥óÂ裱°ÜÆ°¥Õ¥§¥¤¥º¤ËProcyon¤ËÈ¿·â²Äǽ¤Ç¤¢¤ë¡£

ÊÝ»ý

¡¡¡ÖÊÝ»ý¡×¤Ë´Ø¤·¤Æ¡¢¥¤¥ó¥Ú¥ê¥¦¥à[K2] 2001ÈǤǤϡÖÁ°¾¥´ðÃϤϡ¢ÌµÎϲ½¤µ¤ì¤Æ¤¤¤Ê¤¤Å¨¥ï¡¼¥ë¥É¤äÁ°¾¥´ðÃϤΤ¢¤ëÀ±·Ï¤òÄ̤餺¤Ë¡¢¼«·³¥ï¡½¥ë¥É¤Ø¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤ò°ú¤±¤Ê¤¤¾ì¹ç¡¢ÊÝ»ýÉÔ²Äǽ¤È¸«¤Ê¤µ¤ì¤Þ¤¹¡×¤È¤Ê¤ëµ­½Ò¤µ¤ì¤Æ¤¤¤ë[7]¡£¤Þ¤¿¡¢¥¤¥ó¥Ú¥ê¥¦¥à[K2] 2019ÈǤǤϡ¢¼¡¤Î¤è¤¦¤Ëµ­½Ò¤µ¤ì¤Æ¤¤¤ë[8]¡£

10.3¡¡ÌµÎϲ½¤µ¤ì¤Æ¤¤¤Ê¤¤Å¨¤Î¥ï¡¼¥ë¥É¡¢Á°¾¥´ðÃϤΤ¢¤ëÀ±·Ï¤òÄ̤餺¤Ë¡¢ÌµÎϲ½¤µ¤ì¤Æ¤¤¤Ê¤¤¼«·³¥ï¡¼¥ë¥É¤Þ¤Ç¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤ò¤¿¤É¤ì¤Ê¤¤Á°¾¥´ðÃϤϡÖÊÝ»ýÉÔ²Äǽ¡×¤È¸«¤Ê¤µ¤ì¤Þ¤¹¡£

¡¡¥¤¥ó¥Ú¥ê¥¦¥à[HJ]¤ÎÊÝ»ý¤Ë´Ø¤¹¤ëµ­½Ò¤Ï¡¢¡Öξ¼Ô¤Ï¸ß¤¤¤ÎÁ°¾¥´ðÃϤòÄ´¤Ù¡¢ÈóÃæΩ²½¤ÎŨ¥ï¡¼¥ë¥É¤äŨÁ°¾¥´ðÃϤˤè¤Ã¤ÆÌ£Êý¤Î¥ï¡¼¥ë¥É¤Ø¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤Ç¤Ä¤Ê¤¬¤é¤Ê¤¤¤â¤Î¤òõ¤¹¡£¤½¤ì¤é¤ÎÁ°¾¥´ðÃϤϡ¢¸ß¤¤¤Ëűµî¤¹¤ë¡£¡×¤È¤¢¤ë[5, 6]

¡¡Fig. 4-1¤«¤éSC¤ò¼è¤ê½ü¤¤¤¿¾õÂÖ¤òFig. 4-3(a)¤Ë¡¢Fig. 4-2¤«¤éSC¤ò¼è¤ê½ü¤¤¤¿¾õÂÖ¤òFig. 4-3(b)¤Ë¼¨¤·¤¿¡£Fig. 4-3(a)¤¬¼¨¤¹¤è¤¦¤Ë¡¢ÀïÁ褬½ª¤ï¤Ã¤¿»þÅÀ¤ÇNUSKU / DushaamÀ±·Ï¤Ë¡¢Ãϵ塢Äë¹ñ¤ÎÁ°¾¥´ðÃϤ¬¤¢¤Ã¤¿¾ì¹ç¤Ë¡¢³ÆÁ°¾¥´ðÃϤÎÊÝ»ý²Äǽ¡¿ÉÔ²Äǽ¤ò¤É¤Î¤è¤¦¤Ë°·¤¦¤Î¤«¤Ï¡¢¾åµ­ÆüËܸì¥ë¡¼¥ë¤«¤é¤ÏÌÀ³Î¤Ç¤Ï¤Ê¤¤¡£¡ÖÀܳ¡×¥ë¡¼¥ë¤ÇÀâÌÀ¤·¤¿¤è¤¦¤Ë¡¢"along the route"¤Ï¡¢start¤Ègoal¤Ï´Þ¤Þ¤Ê¤¤¤È¤¹¤ë¤È¡¢Ãϵå¤ÈÄë¹ñ¤ÎÁ°¾¥´ðÃϤϤ½¤ì¤¾¤ìÊÝ»ý²Äǽ¤È¤Ê¤ë¡£

¡¡Îà»÷¤·¤¿ÆâÍƤ˴ؤ·¤Æ¥³¥Þ¥ó¥É¥Þ¥¬¥¸¥óÊÔ½¸Éô¤ËÌ䤤¹ç¤ï¤»¤¿Êý¤¬¤¤¤ë[12]¡£²óÅú¤Ï¡Ö¤½¤³¤Þ¤Ç¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤¬Ã©¤ì¤ë¤Î¤ÇξÊý¤È¤âÊÝ»ý²Äǽ¡×¤È¤Î¤³¤È¡£¥³¥Þ¥ó¥É¥Þ¥¬¥¸¥óÊÔ½¸Éô¤Ï¡¢¥ï¡¼¥ë¥É¤«¤éÁ°¾¥´ðÃϤޤǥ¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤ò¤¿¤É¤ê¡¢½ªÅÀ¤È¤Ê¤ëÀ±·Ï¤Î̵Îϲ½¤·¤Æ¤Ê¤¤Å¨¥ï¡¼¥ë¥É¤äŨÁ°¾¥´ðÃϤϡ¢¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤Î·ÐÏ©¤ÎÅÓÃæ¤Ë¤¢¤ëÀ±·Ï¤È¹Í¤¨¤Æ¤Ê¤¤¤³¤È¤¬¤ï¤«¤ë¡£¥¤¥ó¥Ú¥ê¥¦¥à[K2] 2019Èǥ롼¥ë10.3¤Ï¡¢¡Ö¼«·³¥ï¡¼¥ë¥É¤Þ¤Ç¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤ò¤¿¤É¤ì¤Ê¤¤Á°¾¥´ðÃϤϡØÊÝ»ýÉÔ²Äǽ¡Ù¡×¤È¤·¤Æ¤¤¤ë¤Î¤Ç¡ÖÁ°¾¥´ðÃÏ(»ÏÅÀ¤È¤Ê¤ëÀ±·Ï)¤«¤é¼«·³¥ï¡¼¥ë¥É(½ªÅÀ¤È¤Ê¤ëÀ±·Ï)¤Þ¤Ç¡×¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤òé¤ë¤³¤È¤Ë¤Ê¤ë¤Î¤À¤¬¡¢¥³¥Þ¥ó¥É¥Þ¥¬¥¸¥óÊÔ½¸Éô¤Î²óÅú¤Ï¡¢µÕÊý¸þ¤Ë¡Ö¼«·³¥ï¡¼¥ë¥É¤«¤éÁ°¾¥´ðÃϤޤǡץ¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤òé¤Ã¤Æ¤¤¤ë¤³¤È¤«¤é¡¢»ÏÅÀ¤È¤Ê¤ëÀ±·Ï¤È½ªÅÀ¤È¤Ê¤ëÀ±·Ï¤ò¶èÊ̤·¤Æ¤¤¤Ê¤¤¤³¤È¤¬Ê¬¤«¤ë¡£¤Ä¤Þ¤ê¡ÖÊÝ»ý¡×¤Î¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤¬Ë¸³²¤µ¤ì¤ë¾ò·ï¤Ï¡¢¡ÖÊÝ»ý¤Î¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤¬Ä̲᤹¤ë(»ÏÅÀ¤Ê¤ëÀ±·Ï¤È½ªÅÀ¤Ê¤ëÀ±·Ï¤ò½ü¤¯)À±·Ï¥Ø¥¯¥¹¤ËÃæΩ²½¤·¤Æ¤Ê¤¤Å¨¥ï¡¼¥ë¥É¤Þ¤¿¤ÏŨÁ°¾¥´ðÃϤ¬¤¢¤ë¾ì¹ç¡¢Ë¸³²¤µ¤ì¤ë¡×¤È¤Ê¤Ã¤Æ¤¤¤ë¡£

¡¡Fig. 4-3(b)¤Î¾ì¹ç¡¢¥³¥Þ¥ó¥É¥Þ¥¬¥¸¥óÊÔ½¸Éô¤Î²óÅú¤Ë½¾¤¦¤È¡¢ Dushaam¤ÎÃϵåÁ°¾¥´ðÃϤÈIshimshulgi¤ÎÄë¹ñÁ°¾¥´ðÃϤÏÊÝ»ý²Äǽ¤À¤¬¡¢Apishal¤ÎÃϵåÁ°¾¥´ðÃϤÏÊÝ»ýÉÔ²Äǽ¤È¤Ê¤ë¡£¤³¤ì¤Ï¡¢"along the route"¤Ëstart¤Ègoal¤Ï´Þ¤Þ¤Ê¤¤¤È¤·¤¿¾ì¹ç¤ÈƱ¤¸¤Ç¤¢¤ë¡£


Fig. 4-3 Imperium map around the NUSKU / Dushaam system in territorial exchange in inter-war time situations
(a) The Imperial world of NUSKU is neutralized by Terran outpost.
(b) NUSKU / Dushaam system is contained Imperial world and Terran outpost.

Ãϵå¤ÎÀ¸»º

¡¡¹ñÆâ¤Ç¤Î¥¤¥ó¥Ú¥ê¥¦¥à¤Ë´Ø¤¹¤ëºîÀÀïά¸¦µæ¤Ç¤Ï¡¢Ãϵå¤ÎÂ裱¥¿¡¼¥ó¤ÎÀ¸»º¤Ë¥â¥Ë¥¿¡¼´Ï¤òÆþ¤ì¤ë¤³¤È¤ò´«¤á¤ëÏäòʹ¤¤¤¿¤³¤È¤¬¤Ê¤¤[13-15]¡£¤³¤ì¤ÏÄë¹ñ¥×¥ì¡¼¥ä¡¼¤Ë¤È¤Ã¤Æ¡¢Â裱¥¿¡¼¥ó ½ªÎ»»þ¤ËBarnard's star¤ÈProcyon¤Î¹±À±¥Ø¥¯¥¹¤òÀêµò¤¹¤ë¤³¤È¤ÏÈæ³ÓŪ´Êñ¤ÊǤ̳¤Ç¤¢¤ê¡¢¥¤¥ó¥Ú¥ê¥¦¥à[5-8]¤Ç¤Ï¡¢Barnard's star¤ÈProcyon¤Î¹±À±¥Ø¥¯¥¹¤ËÀïÆ®´Ï¤òÇÛÃÖ¤¹¤ë¤À¤±¤ÇÀܳ¤¬Ë¸³²¤Ç¤­¤ë¤¿¤á¡¢Â裲¥¿¡¼¥ó³«»Ï»þ¤ËÃϵå¥×¥ì¡¼¥ä¡¼¤¬À¸»º¤µ¤ì¤¿¥â¥Ë¥¿¡¼´Ï¤òProcyonÀ±·Ï¤äBarnard's starÀ±·Ï¤ËÇÛÃÖ¤¹¤ë¤³¤È¤¬º¤Æñ¤Ê¤¿¤á¤Ç¤¢¤ë[13-15]¡£

¡¡°ìÊý¤ÇÊƹñ¤Ç¤Ï¡¢Â裱¥¿¡¼¥ó¤ÎÃϵå¤ÎÀ¸»º¤Ë¥â¥Ë¥¿¡¼´Ï¤òÆþ¤ì¤ë¤³¤È¤¬´«¤á¤é¤ì¤Æ¤¤¤ë¡£S. List ¤Ï¤½¤Î¥ì¥Ó¥å¡¼¤ÎÃæ¤Ç¡¢M¡¢AO¡¢JT¡¢OPM(Á°¾¥´ðÃÏ)¤Ç15 RU¤ò»È¤¤¡¢»Ä¤ê12 RU¤ÇMBx2¡¢Fx2¡¢SCx2¤ò¤¤ë¤³¤È¤ò´«¤á¤Æ¤¤¤ë[17]¡£¤Þ¤¿¡¢Tabletop Sci-Fi¤Î"Imperium (GDW) Review & How to Play [EP046]"¤Ë¡¢chloeforman¤¬"Send a Scout to Sirius to block Imperial movement! Send two transports with an outpost and an infantry division to Procyon and build a Monitor the first turn. Place a Scout their as well to block Imperial movement if they destroy the Scout as Sirius. Built a Tanker first turn. On the start of the second turn place the Monitor you built on the First turn to Procyon to guard flank."¤È¤Î¥³¥á¥ó¥È¤ò¤Ä¤±¤Æ¤¤¤ë[18]¡£Í×Ì󤹤ë¤È¡ÖÂ裱¥¿¡¼¥ó¤ËÃϵå¤ÏSIRIUS¤ËSC¤òÁ÷¤ê¡¢ÃϾ巳1¸Ä¤ÈÁ°¾¥´ðÃϤòÍ¢Á÷´Ï2¸Ä´ÏÂâ¤ÇProcyon¤ËÁ÷¤ë¡£Ãϵå¤ÏÂ裱¥¿¡¼¥ó¤ÎÀ¸»º¤Ë¥â¥Ë¥¿¡¼´Ï(M)¤È¥¿¥ó¥«¡¼(AO)¤òÆþ¤ì¤Æ¤ª¤¯¡£Â裲¥¿¡¼¥ó¤Ë¡¢Â裱¥¿¡¼¥ó¤ËÀ¸»º¤·¤¿¥â¥Ë¥¿¡¼´Ï(M)¤òProcyon¤ËÇÛÃÖ¤·¤Æ¦Ì̤òËɸ椹¤ë¡×¤È¤Ê¤ë¡£

¡¡chloeforman¤¬ Imperium½é¿´¼Ô¤È¤¤¤¦²ÄǽÀ­¤â¤¢¤ë¤¬¡¢Imperium¤ÎReview & How to Play Æ°²è¤ËTips¤È¤·¤Æ¥³¥á¥ó¥È¤òÆþ¤ì¤ë¿Í´Ö¤¬Imperium¤Î½é¿´¼Ô¤È¹Í¤¨¤ë¤Î¤Ï¤¤¤µ¤µ¤«ÌµÍý¤¬¤¢¤ë¡£¤Ä¤Þ¤êImperium¤Î½ÏÎý¼Ô¤È¹Í¤¨¤é¤ì¤ë S. List ¤ächloeforman ¤¬¡¢Â裱¥¿¡¼¥ó¤ËÃϵ夬¥â¥Ë¥¿¡¼´Ï¤òÀ¸»º¤·¡¢Â裲¥¿¡¼¥ó³«»Ï»þ¤ËÂ裱¥¿¡¼¥ó¤ËÀ¸»º¤·¤¿¥â¥Ë¥¿¡¼´Ï¤òProcyon (¤Þ¤¿¤ÏBarnard's star)À±·Ï¤ËÇÛÃÖ¤¹¤ë¤³¤È¤òÉáÄ̤Τ³¤È¤È¹Í¤¨¤Æ¤¤¤ë¤¬Ê¬¤«¤ë¡£µÕÀâŪ¤ËProcyon (¤Þ¤¿¤ÏBarnard's star)¤ÈSOL¡¢ALPHA CENTAURI A/B ¤ÎÀܳ¤ò˸³²¤¹¤ë¤³¤È¤ÏÆñ¤·¤¤¤È¤¤¤¦¤³¤È¤Ç¤¢¤ë¡£Á°½Ò¤·¤¿¤è¤¦¤Ë¡¢ËÜÏÀ¤Ë½¾¤¦¤È¡¢Äë¹ñ¤¬Procyon¡¢Barnard's star¤ÈSOL¡¢ALPHA CENTAURI A/B ¤ÎÀܳ¤ò˸³²¤¹¤ë¤Î¤ÏÆñ¤·¤¯¡¢Ãϵ夬Â裱¥¿¡¼¥ó¤ÎÀ¸»º¤Ë¥â¥Ë¥¿¡¼´Ï¤òÆþ¤ì¤ë¤³¤È¤ÏÈæ³ÓŪÉáÄ̤Τ³¤È¤Ë¤Ê¤ë¡£¤Ä¤Þ¤êS. List¤ächloeforman¤ÎÀܳ¤ËÂФ¹¤ë¹Í¤¨Êý¤¬ËÜÏÀʸ¤ÎÆâÍƤ˶ᤤ¤³¤È¤ò¼¨º¶¤·¤Æ¤¤¤ë¡£

¤³¤³¤ÇÀâÌÀ¤·¤¿Àܳ¤Î¥ë¡¼¥ë¤Ï¡¢GDWÈǤÎImperium¤Î±Ñʸ¥ë¡¼¥ë¤ò¤â¤È¤Ë¤·¤Æ¤¤¤ë¤Î¤Ç¡¢Àè¤Ë½ñ¤¤¤¿¤è¤¦¤ËÆüËÜÈÇ¥¤¥ó¥Ú¥ê¥¦¥à¤ÎÀܳ¥ë¡¼¥ë¤È°Û¤Ê¤Ã¤Æ¤¤¤ë¡£¥¤¥ó¥Ú¥ê¥¦¥à¤Ç»È¤¦¾ì¹ç¤Ï¡¢¥Ð¥ê¥¨¡¼¥·¥ç¥ó¤Î1¤Ä¤È¹Í¤¨¤Æ¡¢ÂÐÀïÁê¼ê¤ÎƱ°Õ¤òÆÀ¤Æ»ÈÍѤ·¤ÆÍߤ·¤¤¡£¤³¤ì¤òÌÌÇò¤¯»×¤¦¤«¤Ï¿Í¶¡¹¤À¤¬¡¢º£¤Þ¤Ç¤Î¥¤¥ó¥Ú¥ê¥¦¥à¤È¤Ï°Û¤Ê¤ëŸ³«¤¬¸«¤¨¤ë¤³¤È¤Ï´Ö°ã¤¤¤Ê¤¤¡£

Imperium[1977]¤Î¥Þ¥Ã¥×¤Ë¤Ï¡¢Procyon - Calgary ´Ö¤Î¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤¬Ìµ¤¤¡£¤³¤ì¤ÏÃϵ夬̤ÀßÃ֤Ǽõ¤±¼è¤ëÁ°¾¥´ðÃϤòProcyon, Hades, Hephaistos ¤ËÀßÃÖ¤¹¤ë¤È¡¢Äë¹ñ¤¬Procyon¤«¤é¤ÎÂàµÑ¤Ç¡¢Ãϵå·÷Æâ¤ËÄë¹ñ´ÏÂâ¤òÁ÷¤ê¹þ¤à¤³¤È¤òÁ˻ߤǤ­¤ë¤ÈM. Miller¤¬¹Í¤¨¤Æ¤¤¤¿¤Î¤À¤È»×¤¦¡£°ìÊý¤ÇImperium[1990]¤Ç¤Ï¡¢Procyon - Calgary ´Ö¤Î¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤¬Äɲ䵤ì¤Æ¤¤¤ë¡£¤³¤ì¤ÏProcyon¤ÎÀܳ¤òÀÚÃǤ¹¤ë¤Ë¤Ï¡¢Procyon ¤«¤é1¥¸¥ã¥ó¥×¤Ç¹Ô¤±¤ëJunction, Hades, Hephaistos , Calgary¤Î4¥ö½ê¤ÎÀ±·Ï¥Ø¥¯¥¹¤òÀêµò¤¹¤ë¤«¡¢Junction ¤ÈProxima centauri¤Î2À±·Ï¥Ø¥¯¥¹¤òÀêµò¤¹¤ë¤«¡¢Junction¡¢Hades¤ÈInferno (Hades, Hephaistos , Calgary¤ÎÀè¤Ë¤¢¤ëÀ±·Ï)¤Î3À±·Ï¥Ø¥¯¥¹¤òÀêµò¤·¤Ê¤±¤ì¤ÐProcyon¤ÎÀܳ¤òÀÚÃǤǤ­¤Ê¤¤¡£Äë¹ñ´ÏÂ⤬Ãϵå·÷¤ËÂàµÑ¤·¤Æ¿¯Æþ¤¹¤ë¤Î¤òÁ˻ߤ¹¤ë¤è¤ê¤â¡¢Procyon¤ÎÀܳ¤òÀÚÃǤµ¤ì¤Ê¤¤Êý¤¬Í¥Àè½ç°Ì¤¬¹â¤¤¤ÈȽÃǤµ¤ì¤¿¤È¹Í¤¨¤é¤ì¤ë¡£
Imperium¤ËÊäµë¤Î³µÇ°¤¬Ìµ¤¤¤È»×¤Ã¤Æ¤¤¤¿¤¬¡¢Àܳ¤Î¥¸¥ã¥ó¥×¡¦¥ë¡¼¥È¤ò³Îǧ¤¹¤ëºî¶È¤¬ÊäµëÀþ¤Î³Îǧºî¶È¤È¹Í¤¨¤ë¤ÈǼÆÀ¤Ç¤­¤¿¡£¤½¤·¤Æ¹±À±¥Ø¥¯¥¹¤ÈÏÇÀ±ÃÏɽ¥Ü¥Ã¥¯¥¹¤ò°Û¤Ê¤ëÀªÎϤ¬ÊÝ»ý¤·¤Æ¤¤¤ë¾õ¶·¤Ï¡¢Àܳ¤ò˸³²¤Ç¤­¤ë¤³¤È¤«¤é¹Í¤¨¤ë¤È¡¢¸òÀïÃæ¤Ç¤¢¤Ã¤ÆÊñ°ÏÃæ¤Ç¤Ï¤Ê¤¤¤è¤¦¤Ç¤¢¤ë¡£

References

[1] M. W. Miller: The Classic Games, pp.8 (Far Future Enterprises, 2001).
[2] Imperium rules booklet (Conflict Game Co.: 1977).
[3] Imperium rules booklet (GDW: 1979).
[4] Imperium rules booklet (GDW: 1990).
[5] Imperium rules booklet (HobbyJAPAN CO., Ltd.: 1982).
[6] Imperium rules booklet (HobbyJAPAN CO., Ltd.: 1985).
[7] Imperium rules booklet (Kokusai-tushin Co., Ltd.: 2001).
[8] Imperium rules booklet (Kokusai-tushin Co., Ltd.: 2019).
[9] MPG-Net Imperium Help Files (1997). Wayback Machine.
[10] I. Nakao: TACTICS Mgz. Jpn. No.20, pp.21 (1985).
[11] M. W. Miller: The Dragon #20, pp.4, pp.28, pp.31, III (No.6)(1978).
[12] Moritsuchi: Privet blog ¤â¤ê¤Ä¤Á¤ÎÅÌÁ³¤Ê¤ë¤Þ¤Þ¤Ë (2020).
[13] Private game matches and post-game analysis with other clubs member since 1986.
[14] T. Nakamura: Game Journal Jpn. Ed. No.10, pp.1 (1993), No.11, pp.9 (1993), No.12, pp.17 (1993), reprint: Game Journal Jpn. Ed. No.1, pp.50 (2001), No.2, pp.50 (2002), No.3, pp.46 (2002).
[15] T. Nishiyama: Privet website (since 2001). URL://www.geocities.jp/aokigaryou/.
[16] £Ë. Ueda: Dash's clinic: Imperium "Estimate space combat results" (2021).
[17] S. List: GRYPHON #1, pp.6 (1980).
[18] Tabletop Sci-Fi: YouTube channel Tabletop Sci-Fi.

¹¹¿·ÍúÎò
¡¦Fig.¤Î¥Õ¥¡¥¤¥ë̾¤òÊѹ¹(2022/07/30)

1. Imperium
Â裳²ó¡¡Í¢Á÷Êì´ÏÀï½Ñ
Â裵²ó¡¡ÌÜŪ¤ÈÌÜɸ
Dash's Clinic: All right reserved by Kazuhiro Ueda, 2021.

Club TUBG was established in 1984 as a volunteer club.
We keep enjoying Simulation/Board/CardGames, ComputerGames and so on.